Guandan Rule 掼蛋

The rule book · Part 01

How to Play

Four players in two teams, two decks, 27 cards each. Empty your hand first — but bring your partner with you. Here is every rule of the loop.

Beat what is on the table

You must match the leader’s combo type and card count with a higher hand. If you cannot — or would rather save your cards — you pass. When the other three all pass, the last player to play leads again.

The combos

Single · Pair · Triple · Full house (triple + pair) · Straight (exactly 5 in a row, 10-J-Q-K-A high, A-2-3-4-5 low) · Pair run (exactly three consecutive pairs, AAKKQQ high, AA2233 low) · Triple run (exactly two consecutive triples, 777888). None of these can be extended.

Bombs break the rules

A bomb beats any normal combo regardless of type. More cards is stronger; on equal size the higher rank wins. Four jokers — the royal bomb — beats everything.

Rank card and the wild

The rank card is the strongest single below the jokers. Only its two HEARTS are wild — they substitute for anything but a joker, which is how bombs can reach ten cards.

End of a round

The round ends once two players empty their hands; your team’s two finishing places decide the payout and the promotion.

Rules vary by region

Local variants are common. In Huai’an the card returned in the tribute (进贡) phase can be anything; the Nanjing style requires a low card, 10 or below. The “three failed A rounds” rule — dropping the team back to rank 2 — is used in some places and ignored in others. This app follows the 2017 national ruleset.

Ready to see every shape you can play, from a single card to the four-joker royal bomb? Go to Hands & Ranking →