All four jokers
All four jokers — two big, two small. Nothing beats it. The wild card cannot stand in for a joker, and with two decks there are exactly four, so it appears at most once per round.
The rule book · Part 02
Fourteen shapes, listed strongest first. The top seven are bombs — they beat any normal combo. Below them are the everyday combos that only answer their own kind. Switch the ruleset to see where National, Huai’an and Nanjing tables bend the edges.
The core hierarchy every Guandan table agrees on — fourteen shapes, strongest first, with the seven bombs overriding any normal combo. Choose a ruleset above to see where a town bends the edges.
| Bomb order | Identical everywhere — four-of-a-kind up to the four-joker royal bomb |
|---|---|
| Straight flush | Sits above a five-card bomb, below a six-card bomb |
| Where regions differ | Only at the edges: 9–10 card bombs, the returned card, and promotion |
All four jokers — two big, two small. Nothing beats it. The wild card cannot stand in for a joker, and with two decks there are exactly four, so it appears at most once per round.
Eight of a kind. With wilds a bomb can reach nine or ten cards, and bigger is always stronger — but all of them still lose to the royal bomb.
Seven of a kind. Only an eight-card bomb tops it.
Six of a kind. From this size up, bombs outrank the straight flush.
Five in a row in one suit. A special bomb: above a five-card bomb, below a six-card bomb. 10-J-Q-K-A high, A-2-3-4-5 low.
Five of a kind. Loses to a straight flush, beats a four-card bomb.
Four of a kind. The smallest bomb, yet it still beats every normal combo.
Two consecutive triples (777888). Exactly six cards, never longer; compared by the lower group.
Three consecutive pairs (778899). Exactly six cards, AAKKQQ high and AA2233 low.
Five in a row, suits irrelevant, never longer than five. 10-J-Q-K-A high, A-2-3-4-5 low.
Triple plus pair, five cards. Only the triple counts when comparing, so the attached pair can be anything.
Three of a kind, matched only against other triples. Three jokers do not make one.
Two of a kind. Two big jokers is the strongest pair and two small jokers the next; one of each is not a pair.
One card. Order runs big joker > small joker > rank card > A > K … down to 2.
The four-joker royal bomb — two big jokers and two small jokers together. Nothing beats it, and because two decks hold exactly four jokers it can appear at most once per round.
Yes. All seven bomb shapes — from a four-of-a-kind up to the royal bomb — override the shape on the table and beat any normal combo. Normal combos can only be answered by the same shape with a higher value.
A straight flush (five in a row in one suit) sits above a five-card bomb and below a six-card bomb. So any bomb of six cards or more beats it, as does the royal bomb.
A bomb ranges from four cards up to ten, since the wild rank card can extend it. Bigger is always stronger. Under the National ruleset nine- and ten-card bombs are fully recognised; some Huai’an tables cap bombs at eight.
The bomb order and combo hierarchy are identical in the National, Huai’an and Nanjing rulesets. They differ only at the edges — whether nine- and ten-card bombs count, the returned card, and how promotion works.